Harvester — Tower Defense Simulator Guide

Harvester tower icon from Tower Defense Simulator

Category: DPS

Unlock: No longer obtainable (was: Triumph Failed Gateway, The Nightmare Realm & Containment on Hard difficulty, later a limited-time Robux gamepass, last offered at 799 Robux)

Detection: Hidden, Flying

Placement Limit: 5 per player

Tier Rating: B

Total Upgrade Cost: $41,175

Harvester is a mid-game long-range tower firing piercing crossbow bolts, with a separate Thorns ability that plants a damage-over-time zone on the path to hit and slow passing enemies. It has Flying detection from Level 0, one of the earliest in this batch.

Harvester Stats Per Level

The table below shows all Harvester Tower Defense Simulator upgrade levels and stats. Click any column header to sort. All values are sourced from the TDS Fandom wiki (checked August 3, 2026).

DPS by Level Lv0 14.3 Lv1 16.7 Lv2 29.2 Lv3 54.2 Lv4 120.0 Lv5 240.0
Upgrade Cost by Level Lv0 $2,000 Lv1 $625 Lv2 $1,500 Lv3 $4,000 Lv4 $8,750 Lv5 $24,300
Level Upgrade Cost Damage Cooldown Range DPS
0 2000 20 1.4 20 14.29
1 625 20 1.2 20 16.67
2 1500 35 1.2 20 29.17
3 4000 65 1.2 20 54.17
4 8750 90 0.75 25 120
5 24300 420 1.75 30 240

Note: Projectile Speed 75; Thorns: 14 damage/tick (0.2s) for 15s, Thorns Range 18, Slowdown 30%, Thorns DPS 70.0

How to Get Harvester

Harvester is not currently obtainable. It was originally unlocked by triumphing Failed Gateway, The Nightmare Realm, and Containment on Hard difficulty, then made available through a limited-time Robux gamepass (last known price 799 Robux) before being taken offsale.

Is Harvester Worth It?

For existing owners, Harvester is one of the strongest late-game DPS towers in this batch, reaching 240 main-gun DPS at max level plus a separate 70 DPS Thorns zone, though it never gains Lead detection.

Harvester Tier Rating by Mode

Solo: B
Fallen: B
Hardcore: B

Best Loadouts With Harvester

Pair with a Lead detector since it never gains one; its Thorns zone is best placed on a long straight stretch of path where enemies linger in range the longest.